Game art guides
From your first asset to animation and engine export.Choose your next task
01CreateUpload, adjust and downloadA downloaded recolor, animation preview, edited sprite sheet or gentle idle loop.5 min02StartYour first accepted assetAn accepted 2D game asset in a private project.4 min03StartKeep one visual directionA private project with an explicit palette, scale, view and accepted source assets.5 min04CreateDescribe visible decisionsA generation-ready brief for a character, prop or focused scene.6 min05ReviewChange one thing safelyA focused revision that does not erase the accepted source version.4 min06CreateAnimate an accepted characterA reviewed character action with selected frames and playback timing.7 min07DeliverMove accepted assets into your next toolA clean deterministic file handoff using accepted images, frame PNGs, a sprite sheet and accompanying data when available.8 min08AccountKnow what uses CreditsA clear understanding of when Credits are reserved, returned and not used.5 min
FILE HANDOFF
Keep accepted files, frame order, timing, and rendering style intact.PNGFramesSprite Sheet
Open the export guide Three rules before you start.
- The large preview is not the output contract.
- Your accepted file keeps the style and output size selected for that task. Pixel Art has native pixel-size controls; broader 2D styles use larger still outputs.
- A candidate is not in the project yet.
- Only a version you accept becomes the source for later edits, animation and delivery.
- Export is separate from generation.
- Repacking and downloading accepted files use 0 Credits and do not call the creative model again.