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MOTIFDECK FIELD GUIDE / 2D GAME ART

Make characters
ready to move.

Learn to keep your characters recognizable, make their movements feel natural, and get their animations ready for your game.

Start with chapter 01 ↗

3 chapters · Read in order or jump to your question

THE LEARNING PATH

From character to game.

Small, practical decisions for artists and independent game makers.

01

How to keep a game character consistent

Choose one character image, note its key features, and compare new poses at the size players will see.

10 min read ↗
02

How to make a 2D walk cycle look natural

Learn the key poses in a walk, spot sliding feet, and adjust the timing for your game.

12 min read ↗
03

How to fix a misaligned sprite sheet

Find out why an animation is cut off or jumps, and learn how to fix its frames and timing.

10 min read ↗

START HERE

Learn with real examples.

Follow each example, then try the steps with your own character. Check the result in your game to see how it looks at the size and speed players will see.