CREATE GUIDE · 6 MIN
Generate assets
Write a brief that says what the player should actually see, then choose the right asset type and art style.- Finish with
- A generation-ready brief for a character, prop or focused scene.
Name the subject first
Lead with the object the game needs: a courier, healing potion, village forge or moonlit platform.
Describe the silhouette
State body shape, equipment and pose before small decoration. Every game-art style benefits from a readable outline; Pixel Art additionally needs clean pixel clusters at its native size.
Lock the shared rules
Use the project style, scale, view, palette cues and lighting direction when the new asset belongs to an existing set.
Leave motion optional
A still image can be the finished result. Choose character animation only after the source character has been accepted.
What MotifDeck delivers today
Accepted static work can be downloaded as image files. Deterministic packing can produce sprite-sheet PNG, separate frame ZIP and JSON from frames you already have. Animation-specific delivery is shown only when that production result is actually available in the project.
Named editor or engine compatibility is not a blanket promise. Treat a specific integration as supported only after that exact software workflow has been verified.