SPRITE SHEET MAKER Your frames.
One useful sprite sheet.

Make a sprite sheet from a saved animation result or its run ZIP. Pack the frames you have reviewed, then inspect the PNG atlas and available metadata.

Bring a saved animation result or its native run ZIP. For a PNG sheet, use Sprite Editor first. For loose PNG frames, build a saved run in Sprite Composer before packing.

MotiYour next step, in your workspace.

Upload your files here, or choose a saved project source in your workspace.

Task settings

Your files and settings travel with your draft. Review the task and any cost in your workspace before anything starts.

SPRITE SHEET MAKER / SEE THE POSSIBILITY

Your reviewed poses.
One organized sheet.

Choose a reviewed, saved result. Arrange its poses into a grid, inspect the sheet and keep the returned file.

Try it with your source →

INPUT · A SAVED ANIMATION RUN

Four supplied mouse-blacksmith poses, ready to pack. The sheet maker arranges the saved frames; it does not create new poses.

RETURNED PNG · FOUR POSES, ONE ROW
Actual packed PNG sheet containing four supplied mouse-blacksmith poses on transparent backgrounds
Actual playback of the same four supplied mouse-blacksmith poses
Playback of the same four prepared PNG poses

The same four poses, playing together.

Watch the actual workspace steps

Edited captures of actual workspace interaction; waiting time is shortened. The returned artwork and its original timing are shown separately above.

YOUR IDEA. YOUR NEXT STEP.

Pack the result you actually want to use.

A sprite sheet organizes reviewed frames into a grid. Finish the pose selection and timing first, then inspect the returned sheet and keep its frame layout together with the saved animation.

An existing animation

Pack the reviewed frames from one named action in a saved run.

Loose PNG frames

ZIP your PNGs, arrange them into named action rows in Sprite Composer, then build and save the run before packing it here.

A file you can inspect

Check the actual packed PNG against the source poses and preview before taking it into your own import workflow.

KEEP YOUR PROJECT MOVING

Refine your action frames, then turn the sheet into a moving preview you can share.

Choose the moment.
Give it the right hold.

Watch an actual saved edit: omit one supplied pose, hold another and change the playback speed. Keep the original sheet for comparison.

A real workspace edit and exported half-second GIF.

Edit your frames

From your sprite sheet.
To a moving preview.

Turn the same action frames into a GIF. Set the grid and pace, then preview the complete movement before sharing it.

The example converts four supplied ghost poses at 6 FPS.

Create your GIF

COMMON QUESTIONS

Before you pack your frames.

How to use this tool

Prepare your brief or source here, then continue in your workspace. Confirm the task there and review its results before exporting.

Starting with separate PNG frames? Arrange loose PNGs in Sprite Composer, build a saved run, then return to pack it.

  1. Choose a saved run

    Use a compatible saved animation result or its native run ZIP. Import an existing PNG sheet in Sprite Editor, or arrange loose PNGs in Sprite Composer and save a run first.

  2. Pack the atlas

    Run the sheet maker on that saved source. The packer uses the run’s frames rather than generating a new character.

  3. Inspect the exports

    Check the returned sheet and metadata. Download the actual files, or return to the frame editor before packing again.

What to bring

For a saved run, choose the frames you want to pack. For an existing PNG sheet, import its grid in Sprite Editor. For loose PNGs, upload an image ZIP in Sprite Composer, arrange named rows, then build and save the run. Packing does not create new poses.

What to check

Check frame order, cell size, margins and whether equipment is inside each cell. Keep the returned PNG and available metadata together. A demonstration does not certify your engine's import settings.

What does this sprite sheet maker accept?

The atlas packer takes a compatible saved animation run or native run ZIP. Starting with loose PNGs? Put them in a ZIP, arrange named animation rows in Sprite Composer, then build and save the run before packing. For an existing PNG sheet, import its grid in Sprite Editor first.

Is a sprite sheet creator also an AI sprite generator?

They do different jobs. The generator creates artwork; the sheet maker packs existing reviewed frames. You can use both in the same MotifDeck workflow.

Can I edit frames before making the sheet?

Yes. Use Sprite Editor to select and order frames, adjust placement and timing, then create exports from the saved result.

What files can I download?

Download the PNG atlas and metadata returned by the packer for your run. Available files appear in the result; check them before importing into a game.

Does packing create new animation poses?

No. Packing arranges frames that already exist in a compatible saved run. Create or import the poses first, review their order, then pack the saved selection.

More workflow details in Docs. Frame allowances and Credits in Pricing.