AI SPRITE GENERATOR Your next character.
Made for your world.

Turn a character brief or reference into a pixel or 2D game sprite. Shape its silhouette, outfit and expression, then keep building from the version you approve.

Your brief opens in Moti. Add references and review task availability, the plan and quote before generating.

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Add references and review the proposed task in your workspace.

Start with an idea. Review the plan and price before generation.

AI SPRITE GENERATOR / SEE THE POSSIBILITY

One brief.
An actual character.

Start with a character brief, review the generated candidate and keep the version you approve. This character completed that path in the workspace.

Start with your idea →

THE CHARACTER BRIEF

A turquoise axolotl.
A mustard cape.
A lantern for the journey.

From a character request to a generated candidate. This version was reviewed, accepted and reopened in the workspace.

Actual generated turquoise axolotl character wearing a mustard cape and carrying a lantern
Actual generated result · 512 × 512 PNG

CHARACTERS FOR YOUR WHOLE GAME

A hero. A merchant.
A creature with character.

Give each character a role and a personality. Build them in the style your project needs.

Anime sky courier with violet hair, a brass glider and an ochre scarf
Anime

Player characters

A clear silhouette. Signature equipment.

Hand-painted red panda apothecary with herbs, glass bottles and a wooden drawer backpack
Hand-painted

NPCs & merchants

A memorable face for a familiar role.

Cartoon turquoise dragon as an explorer and star wizard, with delighted, surprised and determined expressions
Cartoon

Creatures & variants

Explore outfits and expressions from the character you keep.

YOUR IDEA. YOUR NEXT STEP.

A character you can keep building on.

Start with the role the character plays. A player hero, a merchant and a small enemy need different silhouettes, equipment and expressions. Approve that starting point before asking for another version.

Player characters

Describe the view, proportions and signature equipment that make the character readable in play.

NPCs and creatures

Build a shopkeeper, companion or enemy around a clear role and a few recognizable details.

Outfits and expressions

Use the accepted character as the source. State what should change and which details should stay.

KEEP YOUR PROJECT MOVING

Once you approve a character, build its action set or try a new palette for its variants.

ONE CHARACTER. MANY MOVES.

One character.
Moves for your whole game.

Ask Moti for a whole set of actions. Keep everyday movement and complete combat moves together, then review each result separately.

Everyday movement

4 basic moves
Guard idle: extracted animation of the same ivory-haired guardian carrying a giant cannon
Guard idleBreathe, brace the cannon, let the mantle settle.
Cannon run: extracted animation of the same ivory-haired guardian carrying a giant cannon
Cannon runA heavy weapon. A steady stride. A trailing mantle.
Low dodge: extracted animation of the same ivory-haired guardian carrying a giant cannon
Low dodgeLower, sidestep, return to guard.
Hit & fall: extracted animation of the same ivory-haired guardian carrying a giant cannon
Hit & fallRecoil, fall and settle into the final pose.

Complete combat moves

3 complex moves
Kneeling cannon shot: extracted animation of the same ivory-haired guardian carrying a giant cannon
Kneeling cannon shotKneel, brace, fire and rise.
Aerial turning shot: extracted animation of the same ivory-haired guardian carrying a giant cannon
Aerial turning shotJump, turn, fire and land.
Cannon sweep & slam: extracted animation of the same ivory-haired guardian carrying a giant cannon
Cannon sweep & slamSweep across, lift overhead, slam down.

Seven motions from the same character reference · Complete actions replay for viewing; the final death pose is preserved.

The poses you kept.
A new colorway.

Compare the supplied sheet with three actual palette outputs. The character geometry and transparency remain the same.

Actual mapped PNG outputs, with all four source poses preserved.

Recolor your animation

COMMON QUESTIONS

Before your next character.

How to use this tool

Prepare your brief or source here, then continue in your workspace. Confirm the task there and review its results before exporting.

  1. Describe your character

    Give Moti a role, silhouette, outfit and a few essential details. Add a reference in the workspace when you have one.

  2. Choose and refine

    Review the character before continuing. Ask for a different expression, outfit or piece of equipment using the approved image.

  3. Keep the project moving

    Continue with actions, matching props and scenes. Keep references and approved versions together in one project.

What to bring

Bring a description or a reference. Give the reference a clear purpose: identity, style, outfit or equipment. Choose the art style and size in the workspace before confirming the quoted task.

What to check

Check the face, proportions, clothing and equipment. Compare the revised outfit with your accepted character. Keep the version you want before making its actions.

What is an AI sprite generator?

An AI sprite generator makes game artwork from a description or a reference. MotifDeck supports pixel characters and general 2D characters, then lets you refine and animate an approved character in the same project.

Can I use my own art style?

Yes. Bring a reference in the workspace or start with Pixel Art, Cartoon, Anime, Hand-painted, Flat 2D or 3D Look. 3D Look creates rendered 2D artwork, not a 3D model.

What character sizes can I choose?

Pixel characters use native 32, 48 or 64 pixel targets. General 2D characters use 512 or 1024 pixel outputs. Size availability depends on the selected task.

Can I change an existing character?

Yes. Use the approved character as the source and describe the expression, outfit or equipment you want to change. Review the resulting version for identity and requested details.

Can I animate the sprite afterward?

Yes. Approve the character, describe an action and create continuous motion. Choose available frames and their timing after the motion is generated.

Does sending a brief start paid generation?

No. The public input carries a draft to the workspace. Review the task, its required sources and its current quote before confirming generation.

Can I finish with a static character?

Yes. A reviewed static character is a complete result. Animation is optional; use the files available for that result and its download eligibility.

More workflow details in Docs. Frame allowances and Credits in Pricing.