Create

START GUIDE · 4 MIN

Getting started

Create one useful result, review it at its intended output size and choose what belongs in your project.
By MotifDeckPublished Last updated Applies to MotifDeck web workspace
Finish with
An accepted 2D game asset in a private project.
01

Choose one job

Start with a character, creature, prop or focused scene. A smaller first job makes the art direction easier to judge.

02

Set the real output

Choose the art style, supported output size and view before generation. General 2D work uses broader still sizes; Pixel Art keeps its native pixel-size controls. The large preview does not change the saved output.

03

Review the exact request

Check the subject, references, allowed changes and exact task cost when one is available. Nothing should start until the request in front of you is correct.

04

Accept or revise

Inspect identity, silhouette, framing and background at the intended output size. For Pixel Art, also inspect palette and hard pixel edges. Accept the useful candidate, or request one focused change while keeping the old version.

What MotifDeck delivers today

Accepted static work can be downloaded as image files. Deterministic packing can produce sprite-sheet PNG, separate frame ZIP and JSON from frames you already have. Animation-specific delivery is shown only when that production result is actually available in the project.

Named editor or engine compatibility is not a blanket promise. Treat a specific integration as supported only after that exact software workflow has been verified.