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START GUIDE · 5 MIN

Game projects

Store the references and decisions that later assets should continue to follow.
By MotifDeckPublished Last updated Applies to MotifDeck web workspace
Finish with
A private project with an explicit palette, scale, view and accepted source assets.
01

Define the world

Describe the game, camera and mood in visible terms. Keep unconfirmed ideas separate from rules you have already accepted.

02

Add references you own

Use references for identity, style or a scene background. Confirm how each image should be used before generation.

03

Accept the direction

An accepted asset can guide later characters, props and focused scenes. New candidates do not replace it until you choose them.

04

Keep versions readable

Focused edits create new candidates while the accepted source stays available. Project history should show what changed and what remained.

What MotifDeck delivers today

Accepted static work can be downloaded as image files. Deterministic packing can produce sprite-sheet PNG, separate frame ZIP and JSON from frames you already have. Animation-specific delivery is shown only when that production result is actually available in the project.

Named editor or engine compatibility is not a blanket promise. Treat a specific integration as supported only after that exact software workflow has been verified.