CREATE GUIDE · 7 MIN
Character actions
Animate one accepted character through a short motion or video source, then review the extracted transparent frame pool.- Finish with
- A reviewed character action with selected frames and playback timing.
Select the exact source
Choose the accepted character, view and version that must remain recognizable through the motion.
Describe the action
Describe the motion first. Choose usable result frames afterward, within your plan allowance and the available source pool. You do not need to choose a frame count before generation.
Generate motion, then extract
The current product route uses one short motion or video source first, then deterministic frame extraction, cleanup and alignment. It does not use a separate Pixel-only direct-frame path for new work.
Watch and inspect
Use the player and frame rail to review transparent frames. Compare 0.5×, 1× and 2× playback; speed changes timing while keeping the same frame pixels.
What MotifDeck delivers today
Accepted static work can be downloaded as image files. Deterministic packing can produce sprite-sheet PNG, separate frame ZIP and JSON from frames you already have. Animation-specific delivery is shown only when that production result is actually available in the project.
Named editor or engine compatibility is not a blanket promise. Treat a specific integration as supported only after that exact software workflow has been verified.