Different games.
Your art direction.
Explore six styles, a connected character study and the motion workflow. Bring the direction you like into your own project.
SIX STYLES. ENDLESS DIRECTIONS.
Your game. Your style.
Six starting points. Or bring a style reference.

Pixel Art
Aqueduct adventureCrisp silhouettes for a side-scrolling world.

Cartoon
Scrapyard survivalExpressive heroes. Readable arena action.

Anime
Wind-courier explorationClean lines, airy worlds and flowing details.

Hand-painted
Wind-bell combatInk, brushwork and an isometric battlefield.

Flat 2D
Geometric gliderSimple shapes. A strong visual rhythm.

3D Look
Parcel workshopRendered-looking art for a 2D pipeline.
Original game-art directions, not playable game builds. 3D Look creates rendered-looking 2D art, not 3D models.
One character.
New possibilities.
The same cactus hero, with knight and pirate outfits and distinct expressions. A character study shows the direction; your project keeps the sources you approve.
Explore character creation
See the motion. Choose the frames.
Inspect the source motion, available frames and editing demonstration before starting with your own character.