Different games.
Your art direction.

Explore six styles, a connected character study and the motion workflow. Bring the direction you like into your own project.

SIX STYLES. ENDLESS DIRECTIONS.

Your game. Your style.

Six starting points. Or bring a style reference.

Bring your own style
Pixel Art original aqueduct adventure game-art concept

Pixel Art

Aqueduct adventure

Crisp silhouettes for a side-scrolling world.

Cartoon original scrapyard survival game-art concept

Cartoon

Scrapyard survival

Expressive heroes. Readable arena action.

Anime original wind-courier exploration game-art concept

Anime

Wind-courier exploration

Clean lines, airy worlds and flowing details.

Hand-painted original wind-bell combat game-art concept

Hand-painted

Wind-bell combat

Ink, brushwork and an isometric battlefield.

Flat 2D original geometric glider game-art concept

Flat 2D

Geometric glider

Simple shapes. A strong visual rhythm.

3D Look original parcel workshop game-art concept

3D Look

Parcel workshop

Rendered-looking art for a 2D pipeline.

Original game-art directions, not playable game builds. 3D Look creates rendered-looking 2D art, not 3D models.

One character.
New possibilities.

The same cactus hero, with knight and pirate outfits and distinct expressions. A character study shows the direction; your project keeps the sources you approve.

Explore character creation
Cactus hero in knight and pirate outfits, with happy, surprised and determined expressions
Character and expression study. Review your own generated assets before use.

See the motion. Choose the frames.

Inspect the source motion, available frames and editing demonstration before starting with your own character.

Explore the animation workflow